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A post from Wednesday September 14, 2014


Improving on excellence, the first expansion rocked!






Entry into The Burning Crusade (quickly known as BC) was quite spectacular. Walking through The Dark Portal the first time I remember seeing all those Fel Legionnaires battling on the steps ahead, a gigantic Demon Lord in the back bellowing out commands. Just incredible. The landscape beyond looked barren and alien, the sky above darkened and foreboding. Welcome to Outland!


Item Level Upgrade, Woof!


Not having raided much in Vanilla, and when I did raid those few times, I hadn’t been fortunate enough to get any gear drops for my toons. I entered into this new zone with quest greens and instance blues — but that turned out to be not a problem at all.


After landing at Honor Hold and picking up the first few quests, I headed off to do battle with the demonic inhabitants of Hellfire Penninsula. My Warlock Gronrad with his trusty Voidwalker ready to take the beating. The mobs hit fairly hard, harder than the mobs in Silithus. Fortunately I’d made a good choice in the class, and was able to finish off my first quests and headed back to turn in. I remember some talk in Guild chat about the quest rewards, but it didn’t really sink in. Here were people who’d raided into AQ-40, and had their hard-won gear to show for it. The shock of seeing the item level of the quest rewards were blowing people away, as they were replacing raid epics with quest greens! Of course, this was an absolute bonanza for an Altoholic. I looked forward to jumping up in gear while leveling my alts, once again.


At its release, The Burning Crusade had 10 new character levels, upping the maximum to Level 70. There would be a whole ton of new 5-Man Instances, new Raids, and for the first time, Heroic versions of the 5-Mans, available at Level 70. There were also new races introduced during this expansion, Draenai for the Alliance, and Blood Elves for the Horde. Until this time, I’d stayed mainly on Alliance, with only a small venture onto a Horde PvP server at the suggestion of a real life friend. My experiences with World PvP consisted of getting a toon to level 25, entering into the contested areas, and getting stomped by any random high level Alliance that felt like making my life miserable. I quickly went back to my PvE server on Elune.


5-Man Instances and Crowd Control


The first 5-man available to newcomers in Hellfire Peninsula was Hellfire Ramparts. A fairly linear instance, it was quite a bit different than the meandering runs such as Mauraudon, Wailing Caverns and Blackrock Spire. There was something that really came into play during this time — the usage of CC, or Crowd Control.


Up to that point, most of my Instance experiences had consisted of a Tank pulling mobs, the DPS killing the mobs the Tank held aggro on, and Healers in the back keeping us all alive. A good Tank could hold 3 or 4 mobs beating on them, a great Tank could hold 5 or 6. Luckily, I hadn’t seen that many poor tanks, as I’d been running with the Guild TWC for long enough that we’d had very good Tanks. Up until then, I hadn’t seen much CC, but the new mobs in Hellfire Ramparts were a lot more difficult to handle. Today, in the era of Heirlooms and facerolling through instance after instance, it’s hard to imagine. Back at the beginnings of BC, however, it was an entirely different game. Tanks were quickly made aware of Blizzard’s change in tactics, as they faced mobs that not only hit harder and had more health, but had things like armor debuffs that would quickly lower a Tank’s main defense. Blizzard already had Crowd Control in place, but it wasn’t used very often. CC truly came into the mainstream of Instances during the BC era.


Hunters used Ice Trap, Mages could Polymorph mobs into Sheep, Priests could Shackle Undead, Rogues could Sap, Druids could Hibernate, and Warlocks could use their Succubus Minion’s Seduction to freeze mobs in place. For me, it was a whole new adventure, using skills I’d used to survive while solo levelling out in the world, and bringing them into a 5-man run. DPS that could actually keep mobs CC’d until the Tank was ready to engage them became worth their weight in gold. DPS that couldn’t… well, they were more of an annoyance than anything. The use of Crowd Control seemed to lessen as you progressed in levels, as Tanks and Healers got better gear, and were able to withstand the attacks of multiple mobs.


That is, until we hit Level 70 and proceeded into the Heroic modes of the 5-man Instances we’d been running. Tanks back then had a Defensive Rating, I can’t remember what that value had to be in order to Tank Heroic modes of 5-man Instances, something like 450. This was a combination of factors such as block, parry, armor, etc. that added up to the Tank being able to survive the massive damage that Heroic Bosses would inflict. Tanks who didn’t stack up in terms of gear would suddenly be faced with more incoming damage than their gear and skills could mitigate, and more than their Healers could overcome. Heroic Instances were the place where new Tanks would be tested to their utmost, even prior to them setting foot in a Raid.


When a new Tank arrived in these Heroics, they were faced with the choice of pulling and handling groups that would not only have three to eight mobs, but also would have to deal with mobs that would aggro but stay at range… archers, casters and the like. Back in The Burning Crusade, a Tank had very few options in dealing with those ranged mobs. They may have had a ranged interrupt, such as a Paladin throwing their shield, but that would only work to draw a caster to them. Archers would take the damage from the shield and maintain their fire. Another option would be for the Tank to drag the melee to the ranged. The problem in that tactic was that the Tank would open themselves up to melee attacks from the rear, which would inevitably turn out to be fatal.


The other way for a Tank to start his pull would be to mark CC targets… usually Moon for Sheep, Square for Trap, Circle for Sap, Triangle for Shackle, and so on. The Tank would initiate the pull and the DPS would immediately begin to CC their marked mobs. Focus macros really helped a DPS to maintain a long CC, if it was taking a long time to down the mobs that were aggro’d onto the Tank. Sure, it would take a little bit longer to set up each pull, but that time was insignificant compared to all hell breaking loose when a Tank died. CC also helped lessen a Tank’s stress in trying to keep aggro off of their healer, as a Healer’s natural inclination to fire off a heal right at the start of a pull, in order to mitigate the incoming damage spike on the Tank.


The accountability this placed on DPS was large, but for me it made the game a lot more exciting and challenging. Remember, the real key to this was that there was no LFD system, you’d have to put together your own 5-man group before entering an instance. This meant that people who could not only output damage well, but could CC upon request were worth their weight in gold when choosing a group.


I loved this time of the game, where we didn’t just rely on a Tank aggroing everything in sight and DPS launching their firepower for all they were worth as soon as the pull happened. Damage meters like Recount weren’t stressed as a measure of how good you were, it was only part of the equation.


Sure, it may seem like Rose Coloured Glasses, but this was a time of personal responsibility in an instance. Those days are pretty much over, much to some old timer’s chagrin….


Wylset


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A post from Friday September 12, 2014


Some classes weren't in balance. They just...weren't.





Way back in Vanilla, there was a post put up describing in hilarious detail how a 40 man raid should take down a single person playing a Warlock. That’s right, a single Warlock. This was a post in response in response to some bitching and moaning on the forums about how overpowered Warlocks were.


Preparation:


You can find an SL warlock outside IF or Orgrimmar, this is the place were most SL warlocks hang out. To initiate combat, you should approach the warlock and talk to him. He will say something about how nerfed warlock were, and how they could not kill anyone in previous patches, and how they became godlike while mages are now water dispensers. After you talk to him, click DUEL to start the fight.


Phase One:


The warlock will begin the fight without a pet, because he will feel too overpowered to use a pet against you. MT#1 and MT#2 should position the warlock so that his back will face the tank farther away from the IF door. It is advisable for them to have at least 350 shadow resistance, and one of them should also have 250 fire resist minimum. (This is explained later). Greater Shadow Protection pots are also a good commodity, as Whipper root tubers and +50 stamina potions from the quest in Blasted Lands.


The melee DPS group (shown as YELLOW in the pic) should stay behind the warlock, near the tank farther away from the Gate. This is done because they will need to retreat behind the tank and bandage, from time to time. (Bandage spot is shown on the pic)

The rest of the raid should position as shown in the picture. It is important for the raid to have about 120-200 shadow resistance, which will help sustain the damage. Keep in mind you will need at least 2 dispellers for each debuff type, otherwise you will wipe pretty soon.

During Phase 1, the warlock will perform a series of attacks:


Shadow Bolt:

A bolt of shadow is launched every 4 seconds to the tank that has aggro, causing 1200 to 2500 shadow damage, depending on resistance. A shadow bolt will crit between 3500 and 6500 damage, again depending on the target resistance. This is were MT#2 should come into play: If a Shadowbolt crits MT#1, he will have a debuff that will increase Shadow damage by a Zillion times. This is when MT#2 should taunt the warlock to prevent MT#1 from dying. MT#1 will then do the same thing once another Shadowbolts crits MT#2.


Curse of Doom:


Every 1 minute, the warlock will cast CoD on a random raid member. This member should move outside the raid and unload full DPS, since he will die within the minute.


Shadowburn:


The warlock will cast Shadowburn everytime he changes target. If one of the raid members gets aggro, he will suffer shadowburn and instantly die. It is important not to OverDPS, or members will die one after another.


Fear:


The warlock will cast Fear on a randomly raid member, every few seconds. You should provide everyone with Fear Ward if you have it, and dispel fear ASAP, especcialy on MTs and Healers.


Phase One:


Phase 1 is relatively easy and will last until the warlock has 70% life. This can take between 3 and 5 minutes, depending on your equipment.


Phase Two:


When the warlock reaches 70% life, he will instacast a felhunter and Soul Link it. This is when the fight becomes harder.


Note: You cannot kill the warlock while the felhunter is alive. If you try to, the warlock will say that it’s not his time yet and will use an healthstone, which will probably render the fight impossible in phase three.


Phase two is all about killing the felhunter.


The felhunter CANNOT BE DAMAGED by magic, as it has very high magic resistance. Also, during phase two, you should not magic debuff the pet or the warlock, otherwise the felhunter will remove the debuff and heal himself.


MT#1 & #2 should stay on the warlock with a few healers, while the melee DPS group will take down the Felhunter, while the magic DPS group focuses on the warlock. During this phase, the warlock will receive next to no damage, as he is Soul Linked to the pet.


During Phase two, the warlock will have a new attack at his disposal:


Hellfire: Every 20 seconds, the warlock will cast Hellfire and hit anyone within 10 yards for an incredible amount of Fire damage.


Every DPS class standing near the warlock should retreat as shown in the picture and bandage as soon as he casts hellfire. Only the MT with Fire resistance should remain near the warlock. This is done because if the warlock finds no one within melee range during Hellfire, he will summon an Infernal and wipe the raid.


When the Felhunter is dead, PHASE THREE begins.


Phase Three:


Phase three will begin as soon as the Felhunter is dead.


Notes: The warlock should be at around 40% health now. If he’s any higher than that, you’ll prolly not be able to take him down before you wipe. Also, if you have more than 6-7 dead members by now, you will probably wipe as you can’t do enough DPS.


During phase three, the warlock will use all his arsenal to kill you.


Curse of Shadow/Elements/Agony: Every 10 seconds, the warlock will cast a random Curse on the entire raid. These debuffs should be removed as soon as possible. If CoE or CoS are not removed after 10 seconds, the warlock will cast Immolate/Shadowbolt on the member, killing him.


Howl of Terror: The Warlock will randomly cast HoT, hitting all the melees around him. You need to be quick and dispel Fear on the MTs otherwise they will lose aggro.


Death coil: The most imbalanced spell in the warlock’s arsenal. This spell will be cast on a random raid member killing him, and will heal the warlock. CT_raidassist will warn you when the warlock is about to cast Deathcoil, and all Healers should hide behind the tank. If more than 3-4 healers are killed, the MTs will not be able to sustain damage and die, wiping the raid.


Phase Four:


When the warlock is at 5% life, he does an emote saying “Imba Warlock performs one last service for Blizzard” He will then cast Curse of Doom on the entire raid. This means you need to kill him within one minute, or you will wipe. You should have at least 15-20 DPS classes still alive here, otherwise you won’t be able to kill him in time.


If you manage to kill him within the minute, congratulations! You just killed the hardest boss currently in World of Warcraft!


Wylset


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  • Writer's picturewylset

A post from Thursday September 4, 2014


The Dark Portal awaits...





Around Christmas of 2006, there was a buzz in the air around the World of Warcraft community. After many months of anticipation, Blizzard’s next expansion The Burning Crusade, was due to drop in January, 2007. People all around me were excited about the upcoming event. There would be a World Event around the Opening of the Dark Portal, new levels, new areas, and new.. well..everything.


I wasn’t anywhere near ready for the next xpac. I still had more toons to level, around 4-5 if I recall. I’d been working pretty consistently since I hit 60 on my rogue, Nifeweaver, and the results were starting to come in. After the first couple of 60’s, I was able to buy them their Epic Mounts as they hit 60. I’d also been working hard on my professions, having every crafting profession at least once, and several miners, herbalists and skinners. I found that once I’d maxed out my crafting, the raw mats I was collecting became a nice cash crop for me.


Focused as I was on levelling my toons, I decided to wait for a couple weeks after the expansion dropped to go and buy it. This was a pre-planned thought. Being naive sometimes works, but sometimes it reaches up and bites you in the ass… you can miss things you wish you didn’t.


The Dark Portal Opens


So, there I was happily in my decision to wait, blissfully ignorant of the EVENT that opened the Dark Portal, when Kelletar logged in. “Holy shit man, was it ever wild last night, did you get involved in the Opening of the Dark Portal?” My answer, of course, was no, and “was it a big deal?” My friend proceeded to paint a picture of a wild event, a HAPPENING that I should’ve attended, as it would only happen a few times during the entire run of WoW. Well, at least it was a mistake I wouldn’t repeat.


I finished levelling the rest of my toons to 60 within a couple weeks of the release of BC. I went to the store, bought my copy, and went home to install it. Two trends started that night. The first, I’d be buying whatever expansion came out next. The second? I’d be buying a newer computer each time. Without fail, whatever system I had wouldn’t be enough to play WoW comfortably when a new expac came out. Something would be off, usually the video, and I’d have a choice of either going into a new video card, or a new system. Most times I’d find out that I was a step or two behind in terms of video card slots, and the newer cards wouldn’t fit into my system. So, I’d play the expansion for a month or so, then plunk down enough money for a system that would play it properly. Most times I didn’t mind, a new computer system every few years isn’t that hard to swallow, and since I was spending a ton of time playing it, I figured it was still cheaper than most other forms of entertainment.


Twink Time


It’s time for a correction. I hadn’t levelled all my toons on Elune to level 60. One I’d kept at around level 10 or so, a bank alt named Hammahead. Poor Hammahead just sat in Stormwind, running between the bank and the mailbox, running storage errands for every other toon I had. We didn’t have guild banks back then, so there was no point in making a guild for him. Instead, I packed him with the largest bags I could at the time, and used him to hold onto stuff I’d wanted to store.


I’d stayed away from PVP for the most part, going in only at the urging of Kelletar. “It’s fun, man, give it a shot!” So, I took my rogue in, and of course, proceeded to get my ass handed to me time and time again. I’d never been more frustrated by a game in my life! I wish I could say that it got better, but it just didn’t. I was a clicker, meaning I clicked on the icons on my toolbar with my mouse, instead of hitting the corresponding keys. I found a weird way to play, using the arrow keys on the right side of the keyboard to drive my movement, and keybinding the closest keys to target, change views, whatever. All the while, mouse turning wasn’t even on my radar, even when I first started talking with people about how to pvp. I tried using the W, S, A & D keys, and strafing appropriately, but it just felt so awkward that I gave up trying and resigned myself to leaving the world of PvP to those better suited to it.


Eventually, however, I’d heard about this thing called ‘Twinking’. Basically, it is the purposeful levelling to the end of a bracket (10-19, 20-29, 30-39, etc.) and then stopping the gathering of experience points. I did some research, and found that I may have a shot at enjoying PvP, limited though my skills were. I had some advantages built in by being an Altoholic. One was that I had all my professions levelled, and could provide my lower level twink with whatever gear could be crafted. I also found out the items that I’d need to acquire during my twink’s levelling process. Some of those items my twink would need to run instances for, all the while mindful of his growing level and xp cap. From what I’d read, the level 29 twink appeared to be the most fun, with a level 29 toon having just enough spells and abilities to make it fun, without being overwhelming in choices and options. Split second timing, where your brain quickly decides what skill to use, is valuable in PvP. I found that by limiting the choices I had to make, the quicker I could come to the right conclusions, and make my time in PvP a lot more enjoyable. I’m not kidding myself, I wasn’t good by any means, but it pushed me further away from the ‘total suck’ end of the meter.


I made a decision about the class I wanted to play in PvP. Actually, I didn’t make that decision, I rather had it forced upon me. I’d gone into a 20-29 bracket with one of my toons and played a few games of Warsong Gulch. Looking at the end scoreboards, where it would show the total damage done by any one toon, there was one toon that stood out, miles above the rest. This was my introduction to MOTHER.


Mother was a twinked out Level 29 Undead Warlock. I wish I could remember his server, but it’s gone from my memory. What isn’t gone, is the ease of which he played, and the complete and total mastery of his surroundings. 5 toons would run at Mother, trying to get within range. Between his curses, fire based spells and his imp, there wasn’t a single one standing after Mother finished. Mother would gleefully cackle, never in a spiteful way, but more in a ‘come on, bring it on, let’s dance!’ kind of way. I knew I’d found the class. Now to implement it.


Goodbye Hammahead, Hello Snert


First, I’d have to get rid of a toon. Poor Hammahead’s days were numbered. He’d faithfully served me and my toons well, never complaining, just happily moving from mailbox to bank to mailbox. ‘Sorry Hammahead,” I thought, as I clicked DELETE then typed it into the box to confirm my toon’s demise. Proceeding on without much backward glance, I went to work creating my most diabolical toon to date: a gnome Warlock. His laughter would be great to hear while he burned down his enemies, much as Mother had done to me and my fellow Alliance PvPers. I decided on a short name for this short guy, a name that had always brought me a chuckle. Snert was Hagar the Horrible’s dog, and it seemed appropriate for my new dealer of pain.


Well, first I needed to make sure I had all my ducks in a row. Research and more research eventually led me to the best build, and best gear that I could acquire for my twink. This was a long project, needed to be completed in precise steps. Failure to accumulate the right gear out of instances and quest chains would prevent me from gathering the optimum items before I’d gotten to my stopping point, Level 29. There was a distinct danger in not getting what you needed before you couldn’t hit the instances anymore. Near the end, there was a trick of planting Snert outside an instance, running in with a friend on our higher toons, clearing to a boss that Snert needed gear from, then swapping out my higher toon for Snert. My friend (usually Kelletar) would take out the boss, and Snert would loot. It was a sneaky way to do it, but when you were counting down the xp in terms of thousands, it was mandatory to avoid gaining xp, even from trash before a boss.


That wasn’t the only thing that that I focused on during my Twinking of Snert. I also scoured the Auction House at all hours of the day, continually watching for those precious Bind on Equip blues that were the best in slot at level 29. I don’t remember every piece, but I do remember finally finding Stonecloth Bindings, the ultimate for the Bracers slot on a cloth wearing toon. I’d seen them before, but the prices were always insane. Hoping that someone would eventually put them up at a price that obviously indicated their auctioneer had no idea of their worth in PvP, I remember seeing them at around 5 gold, at least 1/25th of their true value. I snapped them up quickly and sent them off to Snert, for him to hoard away in preparation of hitting level 29.


Finally, the day came that I’d gotten my last piece of gear. I’d taken Snert into the Battlegrounds of Arathi Basin and Warsong Gulch, the only two PvP areas he could get into at his level. As I gathered more and more pieces of his ultimate PvP outfit, I felt his power getting closer and closer to that which I saw displayed by Mother. Finally, it all gelled one day and there I was, dotting everything in sight and watching the numbers scroll by. I didn’t have near the finesse nor the skill of Mother, for where Mother would face his enemies and end up dancing and laughing after the combat, I’d end up in the graveyard, waiting to rez. The major difference for me, however, was all the KILLING BLOWs that would flash up on my screen. Even in death, people just couldn’t outrun my curses and immolates. At level 29, as I’d done my research, you couldn’t decurse those things. They’d run their course, and the gear that I’d accumulated gave me enough spellpower to boost my damage over time spells to maximum effect. It was a blast!


Mother Redux


I was, if I recall, a few weeks after I’d fully twinked out Snert that I entered into a Warsong Gulch match. Normally, I’d check the names of the Horde we were up against, sometimes recognizing the names of my opponents. This day I didn’t and ran in unaware that there’d be my model Warlock. There he was, Mother in the Undead Flesh. My first thought was to run up and hug him, so I did. He hadn’t a clue who I was, but I just had to do it. Of course, he killed me quickly, but after I hugged him I got a /hug and a /wave back! After rezzing, the battle really commenced. We’d seek each other out, and true to our twinked out status, it was pretty much a draw. My inexperience was mitigated by the outstanding gear I’d collected. For the most part, our healthstones would’nt save us from each other’s damage. We’d end up dead, lying there waiting for a rez, only to run back, sometimes throwing out a /hug or a /wave before commencing with the damage dealing. What a rush! Even typing this today I’m transported back years to that particular afternoon when I saw the hard work, time, and gold that I’d poured into my Twink come to fruition. I definitely have a smile on my face.


After that particular battleground was over, Mother still outdid me in damage, but by no means in terms of fun. I then decided to talk to this guy, and quickly logged into his server, created a horde toon (dunno who, it’s long since deleted) and sent a tell to Mother. Fortunately he was still online, and we chatted for quite a while. I told him that he’d by my inspiration for Snert, and that after watching his awesome skill at twinking out and playing that Level 29 Warlock, I’d modelled myself after him. He was flattered, and was seemed really happy that his work hadn’t gone un-noticed. I wish that we’d stayed in communication, but cross-realm friends via Real ID was still years away, and I didn’t even think about levelling more toons than I already had on Elune.


Alas, after a while, running around in Battlegrounds on Snert wasn’t nearly as much fun as the research and time spent gathering his gear. Eventually I stopped taking him into PvP, and he sat unloved and unused… until much, much later.


Wylset

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