• wylset

Monday Jan 24, 2022

Lower-level stuff can be good for your mental health, and your character’s wallet.

Once I ran out of rested XP on Nmbnutz and Quinnd, I figured I’d go on to another character and work on that while they gained some rested XP. The only other option I had for levelling someone was Slapnutz the Paladin, and lately I just don’t feel like tanking. He’s 66 and the choices of Mana Tombs (icky mana drains) and Auchenal Crypts (1st boss ewwww). OHB I’d happily tank but there’s another level in there before I’d be comfortable with the incoming damage. I could be wrong, could have a crackerjack healer, but I don’t want to put the onus on anyone but myself when taking on the responsibility of tanking.

So, I thought to myself I could fart around on my 70s, lord knows there’s enough of them to earn money and gain some gear, but I just didn’t feel like grooving on those guys. Being an altoholic, what to do, what to do….

The Birth

Of course I created more characters, this time I looked up a high population pve server, which had a definite Horde bias. Mankrik on US East fit the bill nicely. I had a plan in mind, using both of my accounts to simultaneously level 2 characters. I was having a very good time with Nmbnutz the Warlock and Quinnd the Priest that I decided to duplicate that winning combination. Gronrod and Quind. I like to stick to certain names, as you can see.

To launch a new server is to face what every new player face: lack of funds and bagspace. Bagspace you can solve quickly by making a tailor and at least getting 6-slot bags going, and since you’re questing on a lot of humanoids, cloth is a major drop for quite a bit. Eventually 8- and 10-slot bags are easily made. The only problem left is money.

I thought about it a bit. Usually one of my fun things in WoW is the progression of your professions. I get quite a bit of satisfaction being a self-contained unit by the time I have a server full of max level characters. This time, I thought about this question… I wonder how much money professions actually cost me? Not just in paying money out for recipes as you level up, but the difference between selling everything versus using the mats yourself. With that in mind, I decided to level tailoring enough to get some bags, and since I had two characters running together, make a miner/herber on one, and do tailoring/mining on the other.

My rationale for this combination was for a few reasons. In playing two accounts at the same time, and alt-tabbing back and forth, there’s always a leader and a follower. Keeping in mind that once I hit max level I would probably be switching to crafting professions on at least one of them, I started by having Gronrod the Warlock take up the tailoring and added mining. He’s almost always in the lead so I grabbed mining so he’d see the veins on the mini-map. Quind the Priest, who’s usually following Gronrod, took up both mining and herbing. While going through areas for questing, I’ll alt-tab back and forth between the two characters, with the searches set for mining on Gronrod and herbing on Quind. It’s worked out fairly well, as now they’re in their low 40s with their 60% mounts. If I’m travelling far on the mount to get to different quest areas, I’ll have Quinnd take the lead and with a search-swap macro, have him monitoring the area for both herbs and mines.

The Auction House for Profit and Fun

That decision made, I decided to sell everything, either on the AH or to vendors. Green weapons usually went to vendors, as the AH deposits on those aren’t usually worth it, and they don’t sell all that well. I created a new AH toon, the easiest race to get to the Auction House at level 1 appeared to be Blood Elves, and so Slappiness the Paladin was created and made her way easily down from the starting area and into Silvermoon City. Everything that Gronrod and Quinnd gathered in their travels would be funnelled to Slappiness, and she’d put everything up on the AH that she possibly could.

The results have been quite amazing, frankly. I’m a lucky recipient of the times I believe, where even low-level mats have a hefty price tag on them. A five stack of wool cloth was going for almost a gold. That’s just nuts. After I’d gotten to 10-slot silk bags on Gronrod’s tailoring, I checked out the price of mageweave on the AH, and also the price of 16-slot Netherweave bags. With mageweave going for about 70 silver per piece, and the 16-slot bags going for about 5 gold, it wouldn’t take me long to make up purchasing 8 bags for Quind and Gronrod. Within a day I’d made more than enough back for that purchase, and the gold keeps rolling in. It’s a nice mini-game that I have going. Every time I get near a mailbox after questing for a while, Quind trades his stuff to Gronrod who then mails it to Slappiness. Switching toons, empty Slappiness’ mailbox and put it up on the AH. Stuff sells quickly, and I have a nice steady stream of revenue.

So far I’ve been able to purchase the mount for Quind at 30 without even flinching, and any decent gear upgrades that make sense. I’ve not hit a single instance on either toon, I’ve decided that I won’t even bother until I really feel the need. I know I’m not going to run both toons at the same time through an instance and am having such a great time just levelling through questing. I’ve run the instances already a ton of times while levelling the alliance characters… I’m good.



Updated: 3 days ago

Monday Jan 3, 2022

Alt-tab for the Win!

Christmas was quite a bit more solitary this year with Covid rearing its ugly head in a major way. My wife and I were happily ensconced in our abode. She had a lot of Netflix binging to get done, and that gave me ample time to get rocking on levelling Nmbnutz.

The combo has worked out spectacularly well, Nmbnutz dotting the crap out of everything in sight and Catamara ready with a couple of hots. Kill count quests are blasted into oblivion, with the ability to gather as many mobs as I can reach. Five to six at a time is the comfortable amount, it allows me to get the three dots up on each target (siphon life, corruption and curse of agony). By the time I’m on the last mob, Nmbnutz is about out of mana. A quick Alt-Tab to Catamara the Resto Druid for a rejuvenation and a renew, then back to Nmbnutz to let him life tap to full mana while everything dies around him.

This process allows me to be non-stop in pulling, even quickly using the alt-tab to Catamara to get her mounted up and following Nmbnutz. I’ve not died a single time, in the distance from level 25 to 52. It’s pretty much God-mode. Which… usually whenever I’ve gotten to this point in a game, where you make it ridiculously easy, it becomes not so fun anymore. Strangely though I’m not losing interest, not at all. As the levels tick by, and I get closer to catching up with my level 62 priest, it’s maintained a very high level of interest for me. The endorphins are cranking out at max level I suppose. I’d probably do really well at that gizmo they use for chimpanzees… light flashes, push the button, get a peanut. Maybe.

Tactical vs Strategic

I had to change tactics for Scarlet Monastery. I knew the mobs would hit too hard to be able to use Nmbnutz at level as the one pulling the mobs, so he took a backseat and watched as my other Warlock Gronraed did the heavy lifting. That worked quite well, especially being affliction spec’d with full T4 and using the Imp as a mana battery. 7 runs later and Nmbnutz has a few new levels plus a crapton of shards from disenchanting on the go. One nice thing I discovered (WoW is always full of surprises, no matter how many times you run something). I wanted to repair and sell some stuff on Gronraed, and on the way down to the Chillwind flight path, I saw some neutral NPCs at the Bulwark. Normally this was a horde bastion, to be avoided. However, those guys could repair/buy my stuff. Perfect!

Heading back to the Catamara / Nmbnutz questing bonanza, it continued to work very, very well. There’s always highlights of every levelling experience for me. A series of quests or a questing hub that just is enjoyable, without having long drawn-out quests for drops that drive you crazy. The Hinterlands is once such area, especially since the addition of the Draenei at Aerie Peaks with a set of quests that add to the kill count. Searing Gorge is another fantastic area that I was able to blast through pretty quickly. Even the Smithing Tuyere / Looking Glass quest items dropped within a few kills. The RNG gods were looking favourably upon my endeavour at that point.

The Christmas break without visiting relatives certainly added to the WoW time, and by New Year’s I had run Nmbnutz with Gronraed through both Zul Farrak and Sunken Temple, completing most of the quests those instances had. Number one priority was getting the Carrot On A Stick trinket. That and a set of mithril spurs added a nice 14% movement speed while mounted.

Quinnd, Get Out Of The Inn!

By level 57-58 Nmbnutz was in the home stretch, and I had in mind to switch out Catamara and bring in Quinnd, my level 62 holy/disc priest. Quinnd had been only healing Ramparts and Blood Furnace, did barely any questing in Outlands, and was sitting with a full 100% rested. With Catamara the 70 resto druid, I’d kept her out of party, to maximize the XP for Nmbnutz. With Quinnd however I put him into the group and was able to capitalize on things such as hour-long Fort buffs and Healbot, while gaining XP for both Warlock and Priest. I still set up some focus/follow/cast heal macros and we were off to the races.

In the midst of the Western Plaguelands quests Nmbnutz hit level 60 and was ready for his Epic Riding Mount. For a Warlock, there are special class mounts. At level 30, you receive the spell from your trainer at the cost of mere silver. At 60, however, it involves a long questline that requires hitting at least one instance (Dire Maul) and spending a few hundred gold. I was on a roll with questing and didn’t want to interrupt it, so I ended up just buying an epic horse mount from Elwynn Forest. Perhaps when I get some time and inclination, I’ll get him his proper class mount. Perhaps.

Before heading into Outlands, I remembered the new spellpower trinket available from the High Chief questline in Winterspring, so Nmbnutz and Quinnd headed over there and knocked out the back-and-forth quests pretty quickly. That trinket, along with some nice upgrades I had sitting in the mail, had Nmbnutz ready for Hellfire Penninsula with Quinnd in tow.

I had done a handful of quests with Quinnd in Hellfire, so I got Nmbnutz caught up until they were both on the same quests. I wondered how it would work when it came to collection quests. I considered skipping them, but quickly dumped that idea. I figured screw it, it’s going to take a bit of time, but certainly it would be faster and better for Quinnd as a healer than to solo them, either re-speccing to shadow or just keeping him as healing spec and banging my head against the wall. The grouping method has been working just fine, the time saved on kill count quests that count for both characters more than offset the time required to get double the drops for the gathering quests. Things like collecting stuff on the ground for quests actually worked quite well. Nmbnutz would aggro a bunch of mobs around the items, and I would flip over to Quinnd to run around and pick them up.

So far it has been a fantastic, fun and speedy progress. When Nmbnutz hit 60 I checked his /played time, and it was 4d 22h. That’s a heck of a lot shorter than my last 60, but that was a combination of Classic and then TBC Classic levelling. It felt very fast, that’s for sure. One thing I’m quite convinced about however, is that using an Affliction Spec Warlock has made this the exceptional experience. Dot the mob up, alt-tab to the heals, and alt-tab back. Any other class / spec would require dps downtime while switched to the healer. I do believe that it’s the perfect combination.


  • wylset

Friday Dec 24, 2021

Too much of a good thing? Never!

I’ve always wanted a second account, but the idea of doubling my monthly fees always held me back. Well, with a ton of money saved during these times of Covid, I said what the hell and made one. More opportunities to level? Oh, darn.

I made some characters, a Warlock (favourite class) and a Priest, with idea of putting a healer/soloist together once they catch up to my other account’s characters. After creation I used my mage to port them to Shattrath. I chose Shat for a couple of reasons. One was that they could start earning rested xp – even though at level 1-3 it’s quick anyway, but hey, it’s fun to turn in a couple quests and ding. Another reason was to act as trader conduits for mage food. Zavee the Mage is at 70 and has all the spells to create the highest end food and drink, as well as lay down a table. I can hop on him, make some food for questing and pass it through the 2nd account to another toon on the 1st account. Quick and easy.

A Time To Dot

After about a month of just sitting and trading I decided to start working on Nmbnutz the Human Warlock while waiting for my remaining 60’s to gain some rested xp. After the obligatory starter zone quests, I headed into Elwynn Forest and was having fun until I came up to Hogger, the Elite first ‘test’ of anyone playing WoW. I logged into my first account, grabbed my mage, and grouped him up with Nmbnutz. Hogger went down in a heartbeat, quest completed. Then it struck me. I’m losing out XP by having the two characters grouped up. So, I dropped the mage out of the group, set him to follow and started pulling with the Warlock, and alt-tabbing to finish off any problematic mobs. The pulls started getting bigger and bigger, loving the instant cast dotting of the Warlock, then quickly switching over to the mage to finish the group with an Arcane Explosion.

That went sort of ok, but the timing was a bit off one time, too late, and Nmbnutz died. Zavee the Mage didn’t have a resurrection and the ghost run was the only option. I thought why not bring someone who can heal and rez? I looked at the options, and figured my druid would be the best choice, with the abundance of hots and also some offensive if so required. That worked out much better, and with the help of a few easy macros to follow and cast a heal, the progress was quick. Soon after I was into a very easy routine of dotting up groups of mobs with my imp helping, and quickly alt-tabbing over to the druid for a couple of heal over time spells (hots), then back to finish off the mobs on the Warlock.

Elwynn, Westfall, Redridge, Darkshire and The Wetlands soon succumbed to the awesome Warlock-Druid combination. The action is non-stop, as the Life Tap aided by hots enabled the combo to never once drink for mana.

Instances? You Bet!

There have been some good runs through Deadmines and The Stockades, banging out both quests and getting some nice gear along the way. After mailing low level greens back and forth a few times, I decided to hell with it and started levelling Enchanting on Nmbnutz. The rough parts where mats are fairly intensive will be greatly smoothed out by farming them on the level 70 characters with Nmbnutz along to soak up the xp.

At first, I thought it would be a pain in the rump, switching back and forth. Quickly though, I’ve gotten into the routine of alt-tabbing quickly back and forth, applying the hots and snapping back to the Warlock to finish off mobs and loot. Nmbnutz just hit 30 and got his mount, and even mounting/following is macro’d so that it’s a quick click and both are ready to go. I’m paying attention to my levelling time, and it’s shortened it by at least 25%. Fun stuff.

Scarlet Monastery is up next and looking forward to blasting through those and enjoying the drops and enchanting mats from there. It just re-affirms each and every time how enjoyable this game is, even without Raiding and PvP’ing at all.